Moss macro check
All along the session , Moss checks keys and mouse events , and their relative timing. At the end it analyses the data collected and eventually presents graphs with some sequences which need to be clarified.
If there is no graph , there is no suspicion on macro side.
What is a “macro” ?
It’s a sequence of keys (including mouse clicks) handled by an automation system and triggered by a single action , it can be achieved for a single key ( click click to bypass recoil system) or different keys (space C to bunny). It can be done for just 2 events or more.
Moss doesn’t care which actual key is pressed but only of the result seen by system and by the game, neither Moss doesn’t consider the program which generates the macros, Thus Moss can spot software or hardware macros.
If a set of events is considered as significative enough (sorry I wont detail which and why), Moss stores it to build the graph.
Of course, the same events in a macro can be achieved by legit players but with some differences :
- No player is able to double click faster than 80ms on a regular basis, by regular basis I mean the delay beetween clicks is always more or less 80ms (let’s say with 10% tolerance)
- No player is able to double press a key faster than 100ms on a regular basis
- A player is able to press 2 close key simultaneously with a single finger but if he presses QW at the same time , he will press WQ too time to time, even more if he needs 2 fingers.
Reading the graph
A graph doesn’t mean a player used a macro , to confirm it’s a macro you have to eliminate legit events.
To have a simple rule : the bigger and the sharper is the pic on graph, the higher is the macro suspicion.
note : some devices uses a polling rate of 125Hz, so events will be dispatched with a minimum interval of modulo 8 ms (1000/125) , it’s a clear disadvantage for the player but it can hide a macro anyway.
4143 keystroke, 15 Patterns found
=> the player hit 4143 keys during the session , and there are 15 combinations encountered.
of course only some will be displayed
below some macro or look like macros :
=> the player used 324 times C C , the quantity is large, the delay beetween keys is always more or less 8 ms , it’s a macro
another kind a macro spotted is no rec macro , where the mouse is automatically moved to compensate guns recoil , here is a sample of such a macro :
more samples can be found in forum…
if you still have doubt , share the log on twitter or on this forum …