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-> But if you wanna cooperate on stuff like this, or help in the way to do this, without being to obvious about the code, salt and stuff like that, then you shall be more than welcome to contact me on either Skype or Twitter, so we can figure something out.
Because this is a way to help protecting the scene.
Thats what im kinda tryiing to build on the danish CSGO scene, just without the auto upload, but instead forcing the players active to upload within a certain time…
The thing is its just hard to manual check the file for every player…
that equals 80 players in cs..
equals 12 maps at maximum.
240 + 120 + 60 + 30 = 450 files that has to be validated, checked and compared, to check the logfile… Thats why i wanna create a system, that actually has the possibility to do this all by it self without admins not knowing what to do, and without opening all functions up to the public
The Thing is im a Danish Programmer and Game Admin, and im aiming to use MOSS, towards Monitoring online tournaments, But instead of sending MOSS zip files towards eachother, without including administrators, i wanna build a system, that forces the players to upload the zipfiles, and the system runs the files through, to check if theres anything sketchy.
A system that could make it easier for admins to include it in danish tournaments, with control by the admins.
Thats why im asking
Yes i know, but do you have a formular, to check if the file has been deformed, or anything, or are that a secret, how you are validating the files?
Like How to confirm that the zip havent been unpacked, edited and packed again?