What is Moss ? › Forums › Counter-Strike 1.6
- This topic has 12 replies, 2 voices, and was last updated 4 years, 8 months ago by
knzo.
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April 13, 2016 at 4:30 pm #438
knzo
ParticipantHey there,
are there any plans about getting it ready for CS 1.6? We are one of the last active CS leagues and would like to offer an AC tool.
Game: Counter-Strike 1.6 (HL 1 Mod)
Game EXE: hl.exe
captured files: maybe config.cfg and userconfig.cfg – actually all files of file type .cfg
monitored files: don’t know which files could be manipulated, maybe smoke grenade sprite located at “cstrike/sprites/gas_puff_01.spr”.I look forward to your response. Add me anytime on Steam for more information: http://steamcommunity.com/id/knzone/
Regards,
AWFL | keNNzooo!!
http://www.awfl.euApril 14, 2016 at 7:39 am #1048ADM_nohope
Keymasterhi, it will be in next version .
please give me the related location and exact names of files to check and if you need they get captured or just checksummedApril 14, 2016 at 11:26 pm #1051knzo
ParticipantGAME:
Counter-Strike 1.6 (HL 1 Mod)GAME EXE:
hl.exe (Steam\steamapps\common\Half-Life\)CAPTURED FILES (path related to hl.exe)
config.cfg (cstrike/config.cfg)
userconfig.cfg (cstrike/userconfig.cfg)
*.cfg (if possible all files ending with .cfg in /cstrike/)MONITORED FILES CHECKSUM
cstrike/sprites/gas_puff_01.sprI’m very happy to read that! When do you think the next release will be aprox?
April 15, 2016 at 7:50 am #1052ADM_nohope
Keymasterdone, except I cant *.cfg it could be used against moss to make it unstable. I can only capture files required by the game
I guess tomorrow morning, depending some feedback I wait on other games
April 15, 2016 at 12:43 pm #1053knzo
ParticipantGreat! Thank you very very much!
April 15, 2016 at 2:17 pm #1054knzo
ParticipantMaybe you could also add the original 1.6 player models to the checksum monitoring list
cstrike/models/player/arctic/arctic.mdl
cstrike/models/player/gign/gign.mdl
cstrike/models/player/gsg9/gsg9.mdl
cstrike/models/player/guerilla/guerilla.mdl
cstrike/models/player/leet/leet.mdl
cstrike/models/player/sas/sas.mdl
cstrike/models/player/terror/terror.mdl
cstrike/models/player/urban/urban.mdlthey should have the checksum of THESE files (not the original preinstalled ones)
http://downloads.awfl.eu/regelwerk/16models.zipe.g.:
arctic.mdl
MD5 85A5375E674423A323745E6CA348285D
SHA1 7A903E11D9A421EB5971C87F8BC96DB0038FCAE8
SHA256 C81EC2842D0391023377D451E756E2084D06DD5D4194354F84F3E75F5A673EA3Best Regards!
April 15, 2016 at 11:11 pm #1055ADM_nohope
Keymasterit’s added , whatever the original files or mod used , all players in a game should have the same sha2 value for a specific file in moss log , note the Moss’s sha2 are salted and wont be the original one you gave.
you can predict a file’s moss sha2 using the “check a file” feature
you can test in the beta available on home pageApril 16, 2016 at 10:11 am #1056knzo
ParticipantHey, just tested it!
Unfortunately, the screenshots are not getting captured correctly. The in-game screenshots just show the game menu, although you are playing and you should see the game in action. So all in-game screenshots looks like this one [img]http://downloads.awfl.eu/004.JPG[/img]
(.. when using OpenGL in the video game settings)
Also tested “software mode”, this one works. But noone is using this mode, as it really sucks.
Any idea? I had the same problem when i tried to code my own client using c#. What language did you use btw?
April 16, 2016 at 12:46 pm #1057ADM_nohope
Keymasterdont you have a directx mode ?
April 16, 2016 at 7:04 pm #1059knzo
Participantnope. only software mode an openGL :/
April 16, 2016 at 8:34 pm #1060ADM_nohope
KeymasterI do not have CS 1.6 but so far I can see on widnows 10 , directx can shoot opengl games , thus try to select “generic game” and say me if game is screened
April 17, 2016 at 9:23 am #1065knzo
Participantingame screens are black in generic game mode, desktop screens work fine (win7, 64-bit)
i could borrow you a steam acc with cs 1.6 if u want to
thanks for yor time anyway
April 25, 2016 at 10:52 am #1081knzo
ParticipantHey,
any progress yet?
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