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I dont see pic 29 30 and file is unaltered
I will try to get someting
I do not have the whole log , but X1 is probably a mouse button.
a norecoill macro will be shown by a double clic sharp sequence or any 2 keys sharp sequence bound to firegame is not selected at moss level , so you have to rely on wire and R6 AC
no you are the wrong way : if he actually press right clic / X1 it’s not a macro.
if he doesnt what is the result on the game to receive such keys , which action may be right clic and X1 bound to ?just keep in mind if there is a macro , the real key is not X1 , the macro job’s is to substitute a keys sequence to the actual key pressed. so in your case X1 would be the result.
about your second graph , yes you’re right I would have the same explanation.
about the main issue I dont think it’s a macro because, as a few mice implement Xx buttons a few games handle it. in this case the game receive X1 but as far I’ve been able to test R6 doesnt consider extra mouse buttons so X1 is probably not bound to anything.
the second thing is the delay beetween X1 and right clic is very short , and relatively irregular, it looks like more as a player pressing both keys at same time, which is confirmed by the fact he has almost as many X1 / right clic than right clic / X1, this is a human behavior and not a macro one .
to answer the question about X1 this comes from windows Keys definition
https://docs.microsoft.com/en-us/windows/desktop/inputdev/virtual-key-codesto make it simple , mice manufacturers when they want to have more than 2 buttons have to the option to let you bind a key (or a macro) on extra buttons or to use this X1 X2 virtual keys
all black or black with pink flowers ?
seriously , did you check where your are in https://nohope.eu/faq/ and share it with us ?
the ZIP is invalid but there was no crash otherwise the log would be missing.
the Moss session last 10 minutes no more , which is short for a full game
there is no evidence the player touched the file if this is the first time it happened to this player, if the problem happens again he should contact methe log is secured by cyphered sha2 , to bypass you need to rebuild it , same for screens captures
yes of course , I can do it. but so far I dont know if anyone else can. btw you have a checker in Moss to control if Zip or log has been edited
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This reply was modified 2 weeks, 3 days ago by
nohope.
the macro is [SPACE] [SPACE] here , it caught too some S and D along with the SPACE in a timing below 140 ms , but they are not numerous and regular enough to be macros.
basically he was moving and bunnying …sequence [SPACE] [SPACE] => 100% a macro
the player log is pretty strange, a several vpn clients running and at least one in use.
the zip is unaltered and there is no WH I can see in processes or screnshots.
if there is something suspect it would be more a connection mess up , generating artificial lag or modem tapping ( if this is an issue in R6)BUT it may be intentional or not, my advice is to ask the player to remove the tools and to play on a clean machine, “ping reduction tools” or vpn can only be useful in some rare cases where routing path or peering is an issue
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This reply was modified 2 weeks, 3 days ago by
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