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it’s alays the same location at macro analysis time. still trying to secure it …
yes correct this log is far to be clean , F is a warning message meaning Moss get freezes (externals ones) similar but shorter to “Moss was inactive for” as it appears too in log.
it may happen if PC is under stress for a short time or if PC is too low end for the game, but in this case when it happens the game experience is of course highly affected. if the only victim is the Moss process , it means Moss is the target.
Generic game choice also should generate a screen each minute (it’s a medium value to make the exact screen time unpredictable), which is far to be the case in your log.
and finally the game selected should be “R6” and not “generic”
rc and lc mouse with an interval of 8ms in between
no this is not the way you have to read the log , interval is the horizontal value not the fact values are grouped on 8ms multiples
the 8 ms gap is probably linked to a 125 Hz mouse sample.
concerning the quick scope , if you have many more right clic /left Clic than any other case , all grouped with a very similar delay , you can consider a macro , otherwise it’s just the way he plays
yes in moss you have a menu to check a zip file hasn’t been touched in any way
no it’s not
yes , yes and no
directly in moss , you got a tool to check a file sha2 , beside the ZIP checker
which operating system ?February 1, 2018 at 12:10 pm in reply to: Can Moss detect Logitech Script Macros or script macros in general? #2944
Moss doesnt care which way is the macro made , it detects even hardware macro.
Moss does a post analysis to evaluate if clic and keystroke are human generated or automated
well , yes it’s better to have a game already out before asking
and anyway an esport scene is a pre-requisite , Moss is useless for FFA sessions
thank’s it’s ok now , I will add it
and yes once it get the exe , moss list dll injected in
dlls if injected or attached to game exe will be tracked anyway, so please only data files which you want to get integrity checked or content captured
and I need or the absolute game EXE path or the relative location for files, because Moss detect first the game then search for files from the game location ( it’s not always c:\….