November 13, 2016 at 10:55 pm #483
Is it somehow possible to get some inside informations about the log checker in the program?November 16, 2016 at 2:43 am #1244
Like How to confirm that the zip havent been unpacked, edited and packed again?November 16, 2016 at 2:48 am #1245November 16, 2016 at 10:53 pm #1246
there is checker in moss, you can use it from help menu , screenshots are indivudually secured , as the log itselfNovember 27, 2016 at 9:41 pm #1253
Yes i know, but do you have a formular, to check if the file has been deformed, or anything, or are that a secret, how you are validating the files?December 2, 2016 at 8:56 pm #1255
it’s a cyphered sha256 , so you need to code something to be able to control it and a public key of the cypher. explain me why you need that , because It’s a work for me to publish and maintain a public keyDecember 16, 2016 at 10:42 pm #1259
The Thing is im a Danish Programmer and Game Admin, and im aiming to use MOSS, towards Monitoring online tournaments, But instead of sending MOSS zip files towards eachother, without including administrators, i wanna build a system, that forces the players to upload the zipfiles, and the system runs the files through, to check if theres anything sketchy.
A system that could make it easier for admins to include it in danish tournaments, with control by the admins.
Thats why im askingDecember 19, 2016 at 12:07 am #1260
WHEN still existed UAC3, PHOTOS AND logs were sent to the server after the close of the game. Was a list of people that have not played fair, A Admins leagues had access to do data Total player. If you improve your program with these features would be great! 🙂 RegardsDecember 25, 2016 at 10:58 pm #1263
maintaining a server to handle that , is what killed UAC. Moss is free and nobody will pay for it.
there is something like thousand game a day and 3 millions screen a month. Neither I can maintain a cheat list
the idea behind moss is to have players check their opponent..December 25, 2016 at 11:36 pm #1264
Thats what im kinda tryiing to build on the danish CSGO scene, just without the auto upload, but instead forcing the players active to upload within a certain time…
The thing is its just hard to manual check the file for every player…
that equals 80 players in cs..
equals 12 maps at maximum.
240 + 120 + 60 + 30 = 450 files that has to be validated, checked and compared, to check the logfile… Thats why i wanna create a system, that actually has the possibility to do this all by it self without admins not knowing what to do, and without opening all functions up to the publicDecember 25, 2016 at 11:45 pm #1265
-> But if you wanna cooperate on stuff like this, or help in the way to do this, without being to obvious about the code, salt and stuff like that, then you shall be more than welcome to contact me on either Skype or Twitter, so we can figure something out.
Because this is a way to help protecting the scene.
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